Excerpt:
"In MGS 4, war has become a financially-driven corporate industry, and the “war economy,” in which PMCs wage war for profit, is another key theme. The game world is bereft of all value except the financial – and even that fluctuates regularly depending on the tide of the war. It looks a lot like a depressing interpretation of the game industry, come to think of it.
MGS 4 was also promoted with the tagline “No Place To Hide,” frequently punned as “No Place For Hideo.” It’s entirely possible that MGS 4’s themes are an expression of Kojima’s own sentiment that the industry has lost its values, glutted itself on war titles, relegated personal strength and creativity to near-extinction, and become entirely focused on money – leaving “no place for Hideo” after all."
Take a look!Incidentally, one of the commenters at Kotaku congratulated me for stepping outside my role as the "female perspective editor." ...I think it's the first time a comment on anything I've ever written has made me a little bit mad.