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The Next Curves Ahead for The Cable Game

Written By mista sense on Monday, December 4, 2006 | 5:36 AM



Not satisfied with things the way they are? Want to change the world? Want to change at least your little part of it--such as getting better friends, or a better body? Don't ask me how, ask Secondlife.com. It's "Second Life" that is creating a virtual utopian experience, available to anyone with a good computer and a good internet connection.

I hope that you will take the time to read this article in a perfectly sober publication,Forbes magazine, by staff writer Elizabeth Corcoran. She's no nut, and as the article makes clear, she's no convert. But nearly 2 million people do seem to like life at "Second Life," just as 7.5 million people worldwide seem to dig "World of Warcraft." Those aren't small numbers.

Right now, this is mostly for fun, and for who-knows-what-else. But as with everything else humans do, there's news here, too. Let's face it: video games certainly rate as news these days.

And so eventually, somebody is going to figure out how to make this model work for the news biz. How exactly? No idea. TCG isn't much of a doer, that's why I'm a blogger. I like to watch.

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