

Now here are the new bits-- as for sound, we've got a lot of voice acting and an orchestral soundtrack, and the monsters will apparently vary depending on how you play-- some of them will even be benign. What you're looking at right now is concept art, not game screens-- but the fog effects will supposedly amp up the in-game to come pretty close. Game time's been kicked up to 20 hours. Still pretty light, but with so many endings and gameplay influenced by choices, perhaps that's best.

Okay. Sounds okay. Sounds good, right? Erm. The release date is still supposed to be sometime later this year, and yet there are still no screens released. Nibris provides links to video on its sketchy website-- which lead to 404 screens. And probably the least assuring fact of all is the utter train wreck of a press release (if you can call it that) for Sadness features this excerpt:
"This gothic horror (atmosphere) is not the game of the action. If you're counting on shooting, litres of blood and piles of dead bodies then unfortunately you won't find this here. We are preparing for a mood which will not leave you till the very end of the game. An irregular scenario decides on such issues as schizophrenia or narcolepsy."
Okay, I know, Nibris is based in Krakow, Poland-- but thus far, this game, slated for the relatively virginal Wii this year sounds just a bit too ambitious for a tiny, dark-horse development house whose literature is illegible.
Actually, I dearly hope they can pull it off. It'd be something completely different; it'd be neato to see a tiny Polish house bust open the game market with something fresh and fab. And hey, at least the music on the site sounds kinda cool. I'm just saying all of this so that, should this game fail to launch (as many fellow cynics expect), I can be all like, "yeah, I wasn't expecting it. What? Oh, I just got something in my eye, that's all. I don't do SADNESS, ha ha ha."