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Getting Spliced Again

Written By mista sense on Tuesday, December 4, 2007 | 9:32 AM

So doubtless the devoted have already heard about the new BioShock downloadables, right?
The new Plasmids and Gene Tonics, which allow the player to use or enhance special abilities, include the Sonic Boom plasmid, which hurls creatures and objects back with a blast of force; EVE saver, which enables Plasmids to consume less EVE; Vending Expert, which reduces prices of items bought at vending machines, and Machine Buster, which increases the amount of damage players deal to cameras, bots and turrets.

Let me ask you guys exactly what I'm asking myself -- for me, playing through BioShock was a pretty gut-wringing and exhausting experience. The whole thing was just so intense. I found it emotional for my own reasons, as I have detailed at length, and half the fun was solving the mystery. I am wondering -- are a few new tricks enough to make me play the game all over again, wringing my hands all the while over choice, fate, humanity and entropy?

I tend to think not, but then, mightn't it be fun, this time around, to play it through like the physics-defying, super-juiced splicer slaughter it is at its core, Little Sisters be damned?

And finally -- if these plasmids aren't enough to tempt you to resubmerge in Rapture, which ones would lure you back? If you could patch in any new plasmids you wanted, which ones would you add? (Ian Bogost thinks that your answers should be funny, as he would add "flatulizer" and silly string plasmids if he could).

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