Really, Really Good News
Written By mista sense on Monday, February 25, 2008 | 1:39 PM
We're getting Persona 3: Fes.
Honestly, I still haven't finished Persona 3. Ended up getting inundated in next gen releases and stuff I needed to review. Not to mention the fact I definitely have RPG-closure anxiety. I'm a completist, a perfectionist, and I hate when epics are over, so I can't tell you how many RPGs wherein I have gotten right to the end and then failed to seal the deal. I suppose if I just went through the game quickly I'd finish more of them, but I have this mentality with RPGs that I must explore every annal and do everything and take on all the sidequests and get the proper girlfriend and all of those such things, and it's either that I get overwhelmed, or am loath to actually finish something after putting all that work in.
I plan to analyze this phenomenon more fully in the future; it's important to me that what I continue to do here at SVGL is actual game criticism, and not just my casual, ill-completed thoughts as I have them. But for now -- hell yeah, Fes! I assume this will revive the popularity of The SVGL Collection, which currently contains solely P3 hentai because I've been too lazy to upload and organize other things.
I'm looking forward to Fes -- to me, it's always seemed a shame that more RPGs don't do canonical sequels or character continuations. After all of that rich world development and investment in a complex storyline, they're all such disparate experiences. I suppose the very nature of an RPG's storyline generally prohibits a sequel -- wouldn't be plausible for the same people to save the same world from absolute disaster twice, right? But Persona 3's relatively contained, allegorical drama definitely lends itself to continuations.
Of course, I also found Persona 3 notable for its innovation on the genre's staid stereotypes; it was new and stylish in almost every way. As interesting and beautiful as, say, Lost Odyssey looks, I must say it's somewhat disheartening for me to see yet another traditional formula, and honestly, enough with Dragon Quest. How many dungeon slimes can you grind?
My little wish is that more RPGs would concentrate on new ways to present RPG mechanics -- make the stories smaller, more poignant, and the worlds more re-usable and persistent. P3's on the right track. Would love to see an RPG that was about saving the city, or a family, a marriage, a single soul, rather than one that devolved into a larger-than-life implausible battle against God. Maybe one that took place over a single day. Bet we'd have some good sequels then, hm?