
Okay, I'm possibly biased because the journo's my friend, but up at Rock Paper Shotgun now is Brandon Boyer's in-depth Spore feature that originally ran in Edge Magazine. It's a really well-written and in-depth account of his 2006 visit to the "Spore Group" -- which we all promptly have returned to calling "Maxis" -- to hang a little with Will Wright and find out what makes the game tick.
Funnily, he refers to the game's "ever-nearing" release date -- which, you know, in 2006 we all thought it was "nearing." But there are reasons we've stayed interested in Spore for so long, and you get a feel for some of them through Boyer's impressions of the studio and his talk with Wright about the vision and the team behind it. Real quality stuff, so if you like yourself a properly highbrow game article, you should check it out.
Oh, please digg it if you like it, would you? I'd like more people to see it. Thank you!