Last week I rang a bit of the doom bells for Electronic Arts. "Well, that's it," I thought, hearing them say things like "risk reduction" and "hit potential," and immediately concluded that the company would take its heartening portfolio diversity and creative strategy out behind the barn and kill it for Christmas dinner.
Then EA picked up Brutal Legend (are we expected to type umlauts all year?) and it just confirmed Dante's Inferno, too (that one appears to have bad-ass potential, no?). The Grasshopper game looks to be still on, too. Okay, so I maybe spoke too soon.
Y'know, it happens -- I can be a pessimist! From now on, failing evidence to the contrary, I promise to keep my hopeful outlook. And speaking of surprises, we're continuing our year-end retrospective at Gamasutra, and today I kicked in the top five most surprising news stories of the year. Please check it out!
If you haven't been keeping up, we've already rounded up 2008's top disappointments, downloadable titles, overlooked games, gameplay mechanics and indie games.
This weekend I at last played a lot of Persona 4 and I watched the Spike VGAs. More on that later.