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The Path For Art Games

Written By mista sense on Monday, May 4, 2009 | 8:02 AM

You may or may not yet have seen my Kotaku feature for this month -- it's about games as art. No, seriously! Actually, rather than kick around the "are they or aren't they" question, I decided to ask some folks doing unconventional things in games about the commercial and cultural viability of games like The Path.

There's a reason why you're so sick of the "art games" question -- we're still not sure where "that kinda thing" fits in. I agree with Ian Bogost, who when speaking to me on my "quit it with the Citizen Kane thing" column, said that what people really want is legitimacy for games, whether that comes via being accepted as "art", or through film-like "watershed" moments. Never mind that either of those seem especially likely in a broadly visible way anytime soon.

But I did my best to find out what course the people working on games that are decidedly art think their work might follow -- if you haven't yet seen it, read my feature for input from Tale of Tales, Jason Rohrer and more!

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