
Ars Technica wisely examined some possible reasons for this earlier this week in a piece titled "Nostalgia getting old?" --Is it? Maybe, but more precisely, nostalgia is not enough. Nostalgia's what makes us, spoiled by the lush bacchanal of current technology, still enjoy a beloved old blankie of a bloopy, buggy 8-bit title even though we've played it a million times before-- and it's what makes us buy that game again. Even if $5-10 bucks per VC download is not generally cost-prohibitive, it's still an opening of the wallet-- something gaming devotees must do often enough as it is.

The fact is, nostalgia alone will not compel the majority us to spend money-- no matter how little-- on an old title just because it's old. I love vintage clothing, but I won't buy a dress that doesn't look good on me even if it is authentic 70's. Sometimes fancy-pants previews and shiny advance trailers lead us to drop $40 or more on a new game-- which subsequently sucks. There's nothing in a dated 2-D pixelfest to mislead us, no squeaky good looks or PR-machine hyperbole to sell us on a title we've never played-- and yes, it's OK to admit that there are some of these old games you've never even heard of.

And somebody tell Iwata that I would pay $20-- I would pay $30, I would pay $40-- for the TG-16 Falcom double-header Ys Book I & II.