Fab, but in the scuffle I haven't forgotten the original patriarch of adventure gaming-- the very first Adventure (aka Colossal Cave), the text-only forbearer of Atari's take. As it was for many, this was probably the first long-form, teeth-gnashing, brain-draining fantasy story I ever played-- and while I admit my hindsight may be glossed by the luster of nostalgia and the pristine virtue of old memory, I can cautiously say that even to this day, against the onward march of evolution, few games have approached the level of engagement and difficulty I used to wring from the original Adventure back in the day.

I never beat it. This bit with a maze, and a pirate, and a battery left me hopelessly lost and frustrated time after time. But I tried for years. These days, overstimulated, I frustrate easily. I'm impatient, conditioned for instant gratification; I'll grab a walkthrough. But something about Adventure-- and all other text adventures, for that matter-- won't let me cheat them. Every puzzle and paradox was lovingly crafted by some kinda greater mind than mine; no matter how primitive these games appear on first blush, it always seems a challenge to me to become a better gamer, a better thinker. The reward for cheating isn't a better ending, a secret movie or an ultimate weapon-- it's simply the empty feeling that you cheated yourself out of a hard-won sense of accomplishment.

They do it for the love, and perhaps that's why their games are so damn good. And with no graphics, no CGI, no button mashing, no battles, there's no other reason to play but love.