I'm not a fan of shmups, I say so all the time, but I'll try any game that has a cool angle. If this trailer strikes your fancy, though, I've got somethin' else you might like. Next up, we've got Limbo, an Arnt Jensen platformer, which like Insanely Twisted, is still in the development stage.
Using a simple, yet tried-and-true format is actually, I think, a great venue for experimentation, for several reasons. One, your game retains an element of the familiar, making it accessible to everyone, including non-gamers and the ubiquitous "Oh, I used to play NES, but games are too complicated now" wayward lambs. Two, when you don't buy into the "let's revolutionize game mechanics" mentality and rely on something that "ain't broke," you open the door for innovation in other areas, like art, sound, theme and story. Third, cleaner, tighter design always, always makes for a better game than overcomplication, which is often the result of being over-ambitious in terms of gameplay.
I like great big complicated games. I don't mind, necessarily, if all of a game's promises weren't delivered or some elements of an ambitious design attempt came up short. Shoot the moon, y'know? But whenever I see signs of things that seem interesting, lush and polished while still being enormously simple, I get happy, too.
[Via TIGSource and Clickable Culture]