Is there enough of an audience out there for all these war shooters? Do people want historical war, modern warfare, future war, first person, third person? Are we approaching market saturation, which publisher will take the crown makemoremoneythangodblahblahblah --
I'm slightly concerned about the trend, yanno, and if you've already read my Kotaku feature you know that. And if you haven't already read my Kotaku feature, please do.
I know these are just video games, and I have never bought into any correlation between game violence and real violence -- that's not the issue. I fear people will lose track of what I'm trying to say here, which is that I find it surprising that there's consumption en masse for war simulation without question. Why is this so appealing to so many people? With everything our industry is capable of, why is this where the business decisions are demonstrating to us that the money is?
From 2008 -- I wrote at Kotaku about why "it's just a game" is the most bullshit thing any real supporter of gaming can say. I still feel this way; in fact, I'd say that's what drives me to do what I do.
And finally, since I've gotten some email about it -- yes, comments are disabled for the time being on my blog, because I don't feel like subjecting you guys to some of the harshness I've attracted lately. The ShoutMix board you guys used to use is gone for the same reason. When I have to take measures like these, can you blame me for wondering whether our core culture is sane, balanced and healthy?
[Today's Good Song: 'Born Stoked', Wet Illustrated]