But if we're talking expensive coffee, the priciest is the one served up with the now-infamous 'Hot Coffee' scandal with which Take-Two found itself saddled when a mod unlocked some hidden no-no content. Years of media hype, legal battles and other consequences of the incident's spectre followed.
It was expensive. Really expensive, and that's just adding up the costs we can materially quantify. I took a look at the cost of Hot Coffee in an editorial at Gamasutra today -- and found the real costs go way beyond the monetary.
And they go way beyond Take-Two. The entire industry paid for that one little mini-game, when you think about it. Agree?